hoi4 destroyer spam. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. hoi4 destroyer spam

 
 Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplementalhoi4 destroyer spam  Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil

The Ai cannot handle it. Naval strike. Subs like other people said work well and sub 3s can even whittle down a developed navy. New comments cannot be posted and votes cannot be cast. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. Only 200 naval bombers can take part in a. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. Sort by: Open comment sort options. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. with entire Asia lands and slots, u can. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. The doctrine. As you can see, the divisions cost the same. Safer against subs only naval bombers. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Building a tank destroyer division is something that may work as well. But the rational answer is to add support anti tank companies to your infantry templates. How to build ships in By Blood Alone. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Once there are no screens left the light guns are allowed to target the heavy ships. Light cruisers can fill the role of destroyers or that of heavy cruisers. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Invasion convoy interception has reverted to pre 1. could be. Also flanking and encirclement. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. Same result. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. We have updated our Community Code of Conduct. Better to go the avoidance route. All Hail Him, The Secret Master. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Creating a task force composition will also activate automatic reinforcements. In Europe, a heavy tank destroyer is really handy. Cruiser Hull: 2. Torpedoes are OP right now. III DEMS & SBML two-inch mortar. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. 5, so it's not helpful in this area. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Archived post. Air defence. Anti-Air II. I & ML 3 inch mortar. Simple guide and list to the add_equipment console command. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. 25 and 37. L. destroyer2 : the point is that they can tank more shots form a light attack cruiser. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. Also use some heavy cruisers built to kill screens too. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Best Naval doctrine is spamming naval bombers. However, if you run into carriers, they will wreck capitals no matter what. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. 43. Reply reply. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. a tragedy that will halt Japan for the rest of the game. No enemy airports = no red air, simple as that. Never miss a thing. 96 Badges. r/hoi4 • Need help Knocking out the china. This is from a livestream I did on twitch on Thursday last week. Paradox needs to really study themselves some actual military history. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. This thread is archived New comments cannot be posted and votes cannot be cast. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. Built modern "patrol DDs". That said basically every part of this game is better in MP. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Bay's Plane and Naval Units Scale Mod. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. this is good but don't spam these as screens. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). You have to research that variant after researching the basic tank chassis. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. For better or for worse, magazine hits are not included in hoi4's critical hits system. Created by Freezer. "Forget all your naval options and spam submarines" - Sun Tzu. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. A single Naval Yard outputs 2. Light Attack Destroyer Spam. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Build fast ships with Radar and spotter planes. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Go to hoi4 r/hoi4. If you really want to go with navy stuff go with Base Strike. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. 246 22. It will generally do all three better than light cruisers. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. this division is the most efficient. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Heavy tank destroyer variants will maximize these to stats in a single brigade. Convert back to Template 1 once your production issues are resolved. 3 comments. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. If you leave a sub group on "always engage" orders, you can see this. This can be attached to your patrol screen fleet for max convoy and sub destruction. Also flanking and encirclement. Go to hoi4 r/hoi4. New Player Tutorials. It’s pretty simple, but takes focus to make it efficient. using fleet in being makes this combo super deadly. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. This guide is based on the naval meta of hoi4 multiplayer. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. a tragedy that will halt Japan for the rest of the game. III & ML 4. Destroyer spam is the old meta. 2. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. You can defeat all AI navies with only naval bombers. Strike fleets should help you achieve either one of those objectives. It does not change tanks' stats. Heavy TDs are best, but IC intensive. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Without Armor, hardness is not necessary. But if capitals aren't in the mix the torpedo cruisers go down hard every time. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). This still sucks so hard compared to submarines. Rush 1940 sub and snorkel. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. - Each naval region has a certain amount of superiority depending on the strength of each fleet. One transport plane can support a weight of 2. They win a few battles but I don't seem to make progress. My last heavy cost 16 production. No one should ever make destroyers - they're absolutely worthless. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. ago. @EmhaN In the tank designer, look at the upper left side. 4. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. In HoI4, the default icon of a unit determines its type. They'll do the bulk of your ship damage for the first year or so. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Kill everything. #10. 2 inch Mortar. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. So! (2. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. Bait them into encirclement or just out murder them. 369. Exploring the testing I have done to establish the best ships for surface combat. Light Engine II. ASW destroyer template? 450 hours in and still need help with naval strategy and designs. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. I decided to test out what anti air does exactly for a ship. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. The AI doesn't. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. - When your fleet meets and enemy fleet they begin a naval battle. 1. HoI4 DevDiary - Tank Designer. DD and Naval Bomber spam. I would say subs are the most OP. For fast encirclement use medium with a lof of soft attacks. For single player you just steal others countries navies. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. Question about the Naval Meta . Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). ago. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. 4. Business, Economics, and Finance. Now, the same analysis but for 1943 tech:. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Ship Design. Go to hoi4 r/hoi4 • by. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. ago. 10 "Barbarossa" and the No Step Back expansion. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. Cold War: Iron Curtain is supported and in active development. Specialized destroyers and naval bombers should do the trick. Light Cruiser Spam. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Result of strategic bomber spam as Germany. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. Built more CVs for the fast strike force. arty for soft attack 21w. Weird Stuff MP State of Decay 2. Build nothing but military factories and stuff for ground troops. Overspending on a navy can hurt you overall. It's the meta for a reason. HOI4 Special: Subs with snorkels, lots of Naval bombers. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. -Super Battleship / Carrier style. com], you can see the full formula for calculating losses and damage. As 1. and since heavy cruisers are cheaper than. Is composed of heavy tank destroyers and destroys heavy tanks. 11. r/hoi4. The most one could expect is that more anti air means that a ship would take around 30 naval. For naval doctrine, almost always use trade interdiction. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. Swap all their car and motorized supports out for cav ones. The development of the torpedo gave rise to the Jeune École doctrine, which held. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. I also play grand strategy games badly on Youtube. Mines. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. 3: The 40 width Heavy Tank Destroyer. Destroyer are great against sub, but terrible at surface warfare. Get your whole main army as 5inf + engineer. Line artillery: Infantry speed soft attack boost. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Apr 28, 2021. Which makes them much more difficult to sink. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. 404 5. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Hull count + speed is all you’re really looking for if you go roaches. You only need 7 tanks to make a Super-Heavy TD battalion , 35. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. 251 votes, 30 comments. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Template 4. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. Barbarossa and No Step Back. Set them to convoy hunt. 8. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. ; About Hearts of Iron. It’s not exactly clear in. 0 unless otherwise noted. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. subs joining also mess with the engagement ranges and lead to you. For naval doctrine, almost always use trade interdiction. Swap two SPAA in for one tank out. 1. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. Which can be sometimes the case because of the longer range of the tactical bombers. Still, cheesing the AI dumbness and stealing their fleet on. S. M8oMyN8o. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Tanicius. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. - When your fleet meets and enemy fleet they begin a naval battle. Infantry can also be upgraded to the point where they can handle. As for tank I use 6tank/4mot and again, it works very well against AI. I don't have access to the specifics right now but a great. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. 379K subscribers in the hoi4 community. Nah, not useless. Finally, use destroyers for your torpedo attackers. Win. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Radar tech matters much more than AA tech due to its effect on accuracy. 68 Badges. ago. The Italian cruiser Partenope in 1895. Good light cruisers are excellent uses of. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Vanilla HOI4 doesn't work. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. The advice given seems to be the current standard. Interception detection). An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. This game takes the civ test I did for this video: and turns it. Colosso95. ago. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. I've never been great at the naval side of HOI4 and haven't played a. Business, Economics, and Finance. AI has no answer to sub 3 spam. The faster the screen is, the harder it is for the heavy gun to hit it. r/hoi4. The light guns shot at the screens first - most of the destroyers were sunk by light guns. BETA SGp - Save Game Parser - extracts statistics from SGc. Go to hoi4 r/hoi4 • by. xoldfashionedx Research Scientist • 5 yr. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. I have a feeling it will get crushed by a large stack or by naval bombers. The purpose of infantry is to defend. 366K subscribers in the hoi4 community. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. They work very well and are very powerful still. Using base infantry, and tank templates. If they hit 0 manpower before you you win. r/hoi4. dishhawkjones • 2 yr. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. #4. The first key to building a navy in Hoi is to build smarter, not harder. Naval bombers, subs. Report. Carrier Hull: 2. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. we will not be talking about anti submarine warfare in this guide. Set the fleet to convoy raid mission with: split. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Morally corrupt or given to vice. Specialized destroyers and naval bombers should do the trick. Always add radar to your ships. Surface detection +5. Wiki Beginner Guide. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. You can put groups of DDs on Invasion support to have them tag along with the troop transports. 1 piercing as well as slowing down the max speed. Medium battery vs light battery. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). 2. Subscribe to downloadExpanded tank designer. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. any tactic will defeat AI. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Win. Build medium tanks and mechanized. At the start of the game, each country will have a. They win vs 80~ ship fleet with about 4 damaged ships. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Having a ton of navs basically guarantees you’ll win. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. infantry for organization 17w. But in reality other sun's will scare off raiders. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. r/hoi4. This page was last edited on 25 December 2016, at 08:31. Subs are the best scouts, best convoy raiders, and best minelayers. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. g artillery, tank Destroyer, infantry, heavy tank divisions. You can set. 10 things I noticed/thought about HOI4. Keep the roaches cheap.